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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Hannott Thanos
Notorious Legion
677
|
Posted - 2013.10.15 14:07:00 -
[1] - Quote
Not sure about the Eris to be honest. Sure, it has the option to get the highest DPS, but I really don't like the forced split between weapons. Why does Minmatar T1 get 7 highs with 6 guns and 6 missiles and double bonus to both, and a T2 Gallente ship gets 8 highs with 4/4, forcing a split in MagStab/BallisticControl, the very thing that was the reason for the Minmatar type split bonuses/fittings?
Maybe it works on a ship of this size, but I fear for the Roden line if this is the new standard. Either the Enyo will become a 4 highslot 2 missile 2 guns or it will have to swap manufacturer. |

Hannott Thanos
Notorious Legion
678
|
Posted - 2013.10.15 14:23:00 -
[2] - Quote
Gallente Destroyer Bonuses: 10% bonus to Small Hybrid Turret falloff and Rocket velocity per level 5% bonus to Rocket and Light Missile explosion radius per level
Interdictors Bonuses: 10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level 10% bonus to Interdiction Sphere Launcher rate of fire per level
Role bonus: Can fit Interdiction Sphere Launchers
Slot layout: 8H, 2M, 4L; 7(+2) turrets, 7(+3) launchers Fittings: 64(+2) PWG, 210(+16) CPU Defense (shields / armor / hull) : 600(-51) / 700 / 800(+49) Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7 Sensor strength: 13(+2) Magnetometric Signature radius: 85(-1)
Basically, 7 launchers and 7 turrets with bonus to range of both systems. I would fly this, but not the proposed one |

Hannott Thanos
Notorious Legion
679
|
Posted - 2013.10.15 14:53:00 -
[3] - Quote
David Kir wrote:And there we go, the Minmatar ships has the worst agility of the lot. Yup, makes sense.
Well, it has the best speed and with a nano it's the most agile and speediest dictor. Standard lowslot is nano and gyro, and it will still perform amazingly. The Sabre is not magically **** just because the other dictors are not. |

Hannott Thanos
Notorious Legion
687
|
Posted - 2013.10.15 16:57:00 -
[4] - Quote
Capt ****** wrote:Hannott Thanos wrote:David Kir wrote:And there we go, the Minmatar ships has the worst agility of the lot. Yup, makes sense.
Well, it has the best speed and with a nano it's the most agile and speediest dictor. Standard lowslot is nano and gyro, and it will still perform amazingly. The Sabre is not magically **** just because the other dictors are not. Well DUH. fit an agility mod and its agile! And then fit one on 'any other dictor' and its less so. Its a nerf! Minmatar are meant to be small and agile and fragile in place of slow and tanky. This puts them at the opposite end of the whole minatar ethos.
Well DUH right back at you, the Gallente and Amarr are both armor tank, so no way you fit nano on them, the Caldari has ONE lowslot, and you fit either DC or BCU. Minmatar is shield tanked with 2 lows for gyro and nano. |

Hannott Thanos
Notorious Legion
692
|
Posted - 2013.10.16 07:15:00 -
[5] - Quote
Magic Crisp wrote:usually the matari stuff is the most agile in eve. whatever you touch, you seem to be changing this. So, from now on the matari interdictor is the least agile one, looking at the align time stats. Eve's basic principles have changed since Fozzie.
Let me tell you why this is wrong.
Would you put a nano on a 1 lowslot low dps hull? No, damage mod Would you put a nano on a 3 or 4 lowslot armor tank hull? No, damage and tank mods Would you put a nano on a 2 lowslot shieldtanker that has the greatest top speed? Yes, and a damage mod as well
Slot layout and tanking type plays a huge part in the balancing. If the Sabre had the best agility as well as top speed it would just stomp the other dictors like it always has. It's still the most agile and fastest dictor with a nano fit to it. |

Hannott Thanos
Notorious Legion
692
|
Posted - 2013.10.16 07:20:00 -
[6] - Quote
Sizeof Void wrote:Buff to split weapons on Eris - thumbs up!
Great fun for those of us who actually spent the time to skill up both guns and missiles.
Not sure why you kept the single small drone, though.
Hush you, split types are bad, mkay? At least give the option to use either, don't force a split, that's bad design, and that's a quote from CCP, not just me, so why they even did this is a mystery. I've only ever given Fozzie praise for his rebalancing, but this I can't get behind. |

Hannott Thanos
Notorious Legion
692
|
Posted - 2013.10.16 10:27:00 -
[7] - Quote
Kagura Nikon wrote:(...) FASTER AND MORE AGILE THAN ANY of the other races!!!(...) This is wrong. CCP have stated before that Minmatar are the fastest, not the most agile by nature. Gallente are more agile due to their natural-esque design [citation needed] and need the agility to combat the slower speed and shorter range of their weapons to be able to slingshot into range.
Caldari and Amarr are bricks in their respective types of tanking.
Speed: Minmatar > Gallente Agility: Gallente > Minmatar
By design |

Hannott Thanos
Notorious Legion
692
|
Posted - 2013.10.16 12:46:00 -
[8] - Quote
Mra Rednu wrote: Salvage drone on the Eris ? For your enemy to scoop to dronebay to salvage your wreck? How nice of you! |

Hannott Thanos
Notorious Legion
693
|
Posted - 2013.10.16 13:52:00 -
[9] - Quote
Kagura Nikon wrote:That is HORRIBLE game design by standarization You know what is also horrible game design? Having four races, and only one of them being worth flying because all the other ones suck in comparison because the most important attribute in the game is speed. |

Hannott Thanos
Notorious Legion
695
|
Posted - 2013.10.16 20:25:00 -
[10] - Quote
Patrice Macmahon wrote:Is the warp disruption bubble mechanic also finally getting tweaked?
The reason I ask is that currently the bubble mechanic only affect a warp parabola (the final landing point) if the bubble was in place BEFORE the ship initiated warp.
With the changes to warp speed time, will the mechanic be adjusted so that a ship is stopped on a bubble if the bubble was placed before the ship enters grid.
This would allow a fast moving interdictor to warp past a ship, land on grid, and force their final landing destination. Currently if you have a ship following in warp, drop a bubble, the ship ignores your bubble because their landing zone was calculated before the bubble was put in place.
Any remarks on this game mechanic ccp? This would be so damn amazing! Imageine a battleship warping off towards a planet far away. You follow it and drop a bubble before it lands and it's dragged into it. Holy batman, make this happen! |
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Hannott Thanos
Notorious Legion
702
|
Posted - 2013.10.28 15:46:00 -
[11] - Quote
Nerriana wrote:CCP Fozzie wrote:OP now updated with version 2. Much better. Thank you, Fozzie, for listening to the players. Eris' 2 midslots and Flycatcher's 1 lowslot are still kinda LOL, though. Gonna still fly Heretic or Sabre, looks like... Fit MWD and web.
Target outside bubble? You have 2 more! |

Hannott Thanos
Notorious Legion
702
|
Posted - 2013.10.28 15:48:00 -
[12] - Quote
Maximus Andendare wrote:Why are you guys moving toward adding increased restrictions in the game? You have to realize that "X per ship" or similar restrictions is utterly and completely contrary to a "sandbox" idea where fittings are limited only by PG and CPU and the pilot's imagination? Some restrictions are good. We don't want 3 MWD's fit to a ship now do we? Or several MJD's. It breaks balance. |
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